Potentials

Potentials

Stella Sora Potentials and Records guide: Core versus Common Potentials, the Version 2.0 Record Adjustment workflow, Emblem tempering and the materials each adjustment consumes.

2
Adjustable Types
Lv. 21
Record Gate
5 / 15
Max Banked

Introduction

Potentials are the modifier layer of a Stella Sora Record, and they split into two kinds with very different rules. Core Potentials cannot be adjusted at all, while Common Potentials can be lowered and raised as long as they stay at Lv. 1 or above. Version 2.0 turned that distinction into a workflow: Record Adjustment lets you bank unassigned Potentials by lowering a Common one, spend each banked Potential to raise a different Common Potential by a level, and confirm the whole change by consuming a Vintage Reserve. A separate Note Adjustment does the same for Musical Notes using a Resonant Chorus. Both are permanent once saved, and both are limited to Records at Lv. 21 or above.

Potential, Note and Emblem Systems Side by Side

SystemWhat It AdjustsCost To ConfirmLimit
Potential AdjustmentCommon Potential levels inside a RecordVintage ReserveBank up to 5 unassigned Potentials; Core Potentials cannot be touched
Note AdjustmentDistribution of Elemental NotesResonant ChorusBank up to 15 unassigned Notes; each Note holds a value from 0 to 99
Emblem TemperingAffix effects on EmblemsDrop of PurityA separate system from the Record; Emblems are not part of Potential adjustment
Emblem ReforgingEmblem re-roll browsingEmblem materialsUses the Emblem Reforging screen rather than the Record Adjustment workflow
Potential PresetsSaving and sharing a Potential buildNone beyond the buildPresets can be customised, shared and imported between players

Adjustment Workflow Steps

Check the Record Level

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Step one before anything else is touched

What It IsRecord Adjustment is only available on Records at Lv. 21 or above. Below that threshold the adjustment interface is simply unavailable, so the level check is the first step of the workflow rather than a detail to discover later.
What To DoOpen Record Details and confirm the level before planning any reallocation. If the Record is below the threshold, the correct move is to keep running it rather than to start a second Record that will also be below the threshold.
Watch ForAssuming adjustment works on any Record. It does not, and a player who learns this after farming the confirmation materials has spent effort in the wrong order.

Bank an Unassigned Potential

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Lower one Common Potential to free a point

What It IsLowering a Common Potential by one level banks one unassigned Potential, up to a maximum of five at a time. Common Potentials cannot be lowered below Lv. 1, and Core Potentials cannot be adjusted at all.
What To DoChoose the Common Potential you are least dependent on in your current squad, drop it one level, and hold the banked point until you know where it is going. Banking and spending are the two halves of the same operation.
Watch ForTrying to bank from a Core Potential. The system rejects it, and planning the change around a Core Potential wastes a step.

Spend the Banked Point

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Raise a different Common Potential

What It IsEach unassigned Potential raises any non-maxed Common Potential by one level. The operation moves power between Common Potentials rather than adding to the total, which is what makes adjustment a reallocation tool rather than a power-up.
What To DoPoint the banked level at the Common Potential your squad's damage or survival actually leans on. Because the total is conserved, the decision is about which stats your current content rewards rather than about accumulating more.
Watch ForSpending into a Potential that is already at maximum. The level cannot go higher, so the banked point is wasted if it is aimed at a capped entry.

Adjust Musical Notes

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The parallel workflow for the Disc layer

What It IsNote Adjustment is entered from the Disc Skills interface rather than from the Potential screen. It lets you bank up to fifteen unassigned Notes and then reassign them across Elemental Notes, with linked Harmony Skills following the change automatically.
What To DoTreat it as the Disc half of the same optimisation. If your Disc's Harmony Skills are underperforming, the Note distribution is the lever, and the adjustment interface shows the effect without requiring a new Disc to be recruited.
Watch ForConfusing the two confirmations. Potentials use a Vintage Reserve and Notes use a Resonant Chorus, and each Record can be adjusted once for Potentials and once for Notes.

Emblem Tempering

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The adjacent system that is not part of Record Adjustment

What It IsEmblem Tempering enhances the Affix effects of Emblems using the item Drop of Purity, and Emblem Reforging handles re-roll browsing on its own screen. Emblems are a separate equipment layer from the Record, so this workflow runs alongside adjustment rather than inside it.
What To DoTreat Emblem investment as a third resource decision alongside Potentials and Notes. Emblems contribute Affix effects to a Trekker, so the question is which Trekker's affixes you want to strengthen, not how the Record itself is configured.
Watch ForDescribing Emblems as part of the Record. They are not — the Record contains Discs, Potentials and Musical Notes, while Emblems sit on the Trekker. Mixing the two leads to planning the wrong material.

Core Mechanics

Record Adjustment is a conservation system. Lowering a Common Potential does not destroy the level, it banks it; spending the banked point raises a different Common Potential. Nothing is added to the total, so the mechanic is about matching a Record to the content in front of you rather than making it stronger in the abstract. Two constraints shape the workflow: Core Potentials are immutable, so only the Common layer is movable, and a Record can be adjusted once for Potentials and once for Notes, which means each adjustment is closer to a final decision than to an experiment. The confirmation materials follow the same split — a Vintage Reserve for a Potential change, a Resonant Chorus for a Note change — and neither is refunded once the change is saved.

Advantages

Before Version 2.0, a Record that had been built against the wrong stat distribution had to be replaced, which meant farming a second one from scratch. Adjustment removes that penalty: a finished Record at Lv. 21 or above can be re-tuned in place, so the effort invested in levelling it is preserved even when the target changes. Because the operation conserves total levels, the cost of a mistake is a confirmation material and a re-optimisation rather than a whole new Record, and the same holds for Notes — the Disc you already recruited keeps working while its Harmony Skills are re-tuned. Potential Presets then make a good distribution reusable, since a build can be customised, shared and imported between players rather than reconstructed by hand.

Challenges & Weaknesses

The limits on adjustment are tight enough that it cannot rescue a badly built Record. Nothing below Lv. 21 can be adjusted at all, Core Potentials are permanently out of reach, Common Potentials cannot be lowered below Lv. 1, and each Record accepts one Potential adjustment and one Note adjustment in total. The confirmation materials are consumed and not refunded, so the second adjustment decision is effectively final. There is also a planning hazard in the material economy: Vintage Reserve, Resonant Chorus and Drop of Purity come from different sources — Through Hostile Depths, Menace Arena, Call for Best Records and event shops — so an account that needs all three at once has to spread its Vigor across several modes before any of them is usable.

Frequently Asked Questions

Which Records can be adjusted?+
Only Records at Lv. 21 or above. Below that level the adjustment interface is unavailable, so a Record has to be levelled first and re-tuned second. This ordering is deliberate — adjustment is a refinement tool for a finished build rather than a way to fix one that was never completed.
Can I adjust Core Potentials?+
No. Core Potentials cannot be adjusted at all, and they cannot be used to bank a point either. Only the Common Potential layer is movable: you lower a Common Potential by one level to bank one unassigned Potential, up to five at a time, and Common Potentials cannot be lowered below Lv. 1.
What do the confirmation items cost me?+
A Potential adjustment is confirmed by consuming one Vintage Reserve and a Note adjustment by consuming one Resonant Chorus. Both are permanent once saved and the consumed item is not refunded. Vintage Reserve is obtained from Through Hostile Depths, Menace Arena and Call for Best Records, while Resonant Chorus comes from event shops and high-difficulty clears.
How many times can one Record be adjusted?+
Each Record can be adjusted once for Potentials and once for Notes. Combined with the fact that the confirmation material is consumed and not refunded, that makes the decision close to final — so decide the target distribution before confirming rather than treating the first attempt as a trial run you can simply repeat.

Quick Tips

💡

Check the Record level before you farm anything for adjustment. The interface only opens at Lv. 21, and a player who collects Vintage Reserve and Resonant Chorus before checking may find the Record they intended to re-tune is still below the threshold and cannot be touched at all, which wastes the materials until it is levelled.

💡

Bank from a Common Potential you can spare, never from a Core Potential. Core Potentials are explicitly immutable in the official rules and cannot be used to bank a point either, so planning an adjustment around one wastes a workflow step and leaves you with nothing banked and no saving made.

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Remember that adjustment moves power rather than adding it. Lowering one Common Potential banks a level and spending that banked point raises another, so the total across the Record is conserved — the goal is matching your Record to the content in front of you, not making it stronger in the abstract.

💡

Decide the Note distribution before confirming, because the adjustment is permanent and the Resonant Chorus is not refunded afterwards. Harmony Skills follow the change automatically, so you can judge the effect from the interface before committing the material to a distribution you might regret. Because the Harmony Skills respond immediately in the interface, you can see the result before spending any material on it.

💡

Keep Emblems out of Record planning. Emblem Tempering and Emblem Reforging sit on the Trekker and consume Drop of Purity rather than Vintage Reserve or Resonant Chorus, so mixing the two material budgets leads to farming the wrong resource for the wrong system and to planning a change you cannot make.

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