Updates

Updates

Stella Sora version history and patch notes, from Version 1.13 through the Version 2.0 anniversary and Steam release, with what each update changed in the game's systems.

2.0
Current Version
~2 weeks
Cadence
Oct 19, 2026
Steam Release

Introduction

Yostar ships Stella Sora on a roughly two-week version cadence, with mandatory client updates on major versions. Each update tends to add a ★5 Trekker and an accompanying Runic Disc, extend the main story or an event line, and adjust systems that were already in the game. Version 2.0 is the largest of the recent updates: it shipped alongside the Steam release and the first anniversary, and it introduced Record Adjustment, the Vita Autopilot, Tyrant's Tower Beta, Through Hostile Depths and the Cataclysm Survivor permanent content update. Tracking the version history matters because a guide written before an update can describe a system that behaves differently now.

Version History from Official Notices

VersionHeadline Changes
2.0Record Adjustment for Potentials and Notes, Vita Autopilot with Autopilot Plans, Tyrant's Tower Beta, Through Hostile Depths, the Cataclysm Survivor permanent content update and the Wholeness at Reunion's Dawn special chapter. Shipped alongside the Steam release and the first anniversary.
1.16New ★5 Aqua Trekker and an accompanying Disc, main story Chapter 9 and the A Monolith Too Far limited event.
1.15New ★5 Trekker headline with an accompanying limited Disc and event rewards.
1.14New ★5 Trekker headline and event content.
1.13New ★5 Trekker headline and event content.

What Each Update Changed

B

Version 2.0

new

The first-anniversary and Steam-launch update

What ChangedRecord Adjustment arrived for both Potentials and Notes, letting a Record at Lv. 21 or above be re-tuned instead of rebuilt. Vita Autopilot was added with configurable Autopilot Plans that cover decisions such as Potential selection and Monolith Shop spending.
New ContentTyrant's Tower Beta, Through Hostile Depths and the Cataclysm Survivor permanent content update all landed in 2.0, alongside the Wholeness at Reunion's Dawn special chapter and the expanded Ascension track with new Monolith Research nodes.
Why It MattersThis is the update that shipped with the Steam release and the first anniversary, which is why it bundles system work with content. Any guide written before it that describes Records as unadjustable is out of date.
TakeawayThe code UPDATE1.5 remains a good benchmark for how update codes behave: they last weeks, not months. Watching how long this code stayed active helps you predict the lifespan of future update codes.
A

Version 1.16

meta

Aqua headline with a new story chapter

What ChangedA new ★5 Aqua Trekker arrived with an accompanying Disc — Bedtime Story is the limited Aqua Disc named in the same notice — and the main story advanced to Chapter 9.
New ContentThe A Monolith Too Far limited event ran alongside the update, with Flower Sticker as its event shop currency. The same window also saw the Wisteria Dream ★5 Umbra Disc return on a rerun banner.
Why It MattersIt is a good example of the standard update shape: one element getting a Trekker and a Disc together, a story step, and one limited event. Reading these notices is how you know which element is being supported before the banner closes.
PatternUpdate 2 also demonstrated the pattern of expanding the world list with each major release.
S

Version 1.15 and Earlier

meta

The ★5-per-version rhythm

What ChangedVersions 1.13, 1.14 and 1.15 each headlined a new ★5 Trekker with accompanying event content. The pattern is deliberately consistent: one headline unit, one limited Disc, one event window per version.
New ContentTheir specifics matter less than the cadence they establish. Because each version bundles a unit, a Disc and an event, a player who follows the notices can predict the shape of the next one even before the unit is named.
Why It MattersUnderstanding the rhythm is what makes saving possible. A limited ticket is worth more when you know a banner window is roughly two weeks, because the decision to hold or spend has a known deadline rather than an open-ended one.
AftermathMost community tier lists were re-evaluated after 2.5, so older rankings should not be trusted blindly.
B

Steam Release and Cross-Platform Sync

meta

The same game on a second platform

What ChangedStella Sora launched worldwide on 19 October 2025 and reached Steam on 19 October 2026, shipped alongside Version 2.0. The Steam version supports cross-platform account data synchronisation with the other client versions.
New ContentThe Steam release did not introduce a separate progression track — it is the same game with account sync, which is why binding the account correctly is the only setup step that carries a real risk of loss.
Why It MattersA player who started on mobile and later moves to Steam depends entirely on the binding to carry progress across. Unbound accounts have no recoverable identity, so this is the one platform detail worth handling before any recruitment.
WatchBalance tweaks in mini updates can change a hero's viability without a full patch note on the game page. Following the Discord keeps you informed of these smaller shifts that never make it into a numbered update.

Maintenance and Compensation

meta

The routine that surrounds each version

What ChangedA roughly two-week maintenance-and-version cadence means scheduled downtime is part of the normal calendar rather than an exception, and mandatory client updates accompany major versions.
New ContentDowntime is also when mail rewards land. Version notices repeatedly list materials such as Stellanite Dust, Monolith Stairs Pass and Exquisite Gift Box as compensation and event rewards, so the mailbox is worth checking when a maintenance ends.
Why It MattersUnclaimed mail is a silent loss. Because the cadence is predictable, a player who checks the mailbox after each maintenance window catches the compensation and login rewards that would otherwise expire unnoticed.

Core Mechanics

A Stella Sora version update is a bundle rather than a single change: one headline ★5 Trekker, an accompanying Runic Disc, a story or event step, and occasionally a system change. The rhythm is stable enough to plan around — roughly two weeks between versions, with mandatory client updates on major releases — and the system changes are the part that invalidates older advice. Version 2.0 is the clearest example: it added Record Adjustment, which turned a previously unfixable build decision into a re-tunable one, and Vita Autopilot, which moved Quick Battle repetition off the player's hands. Reading the notice rather than the patch discussion is what keeps a guide current, because the official post is where new systems, thresholds and event windows are actually stated.

Advantages

The predictable cadence is genuinely useful for planning. Because versions run on a roughly two-week cycle and each one bundles a unit with a Disc and an event, a player can anticipate the shape of the next window before the unit is even announced, and limited tickets can be held against a known deadline rather than an open-ended wait. The update notes are also unusually specific about systems: thresholds such as the Record Adjustment requirement at Lv. 21, the limits on banked Potentials and Notes, and the difficulty tier names all appear in the official posts, which means the rules governing a build can be read rather than inferred.

Challenges & Weaknesses

The pace is the problem. A two-week cadence means a guide can age out of correctness within a fortnight, and the system changes are exactly the parts most likely to be quoted from memory: a description of Records that predates Record Adjustment is not merely incomplete but wrong about what is possible. Older versions also become hard to document precisely, because the notices name a headline unit and an event but the details of interim fixes are less consistently published. And as with every other system in the game, no update has ever published damage multipliers or pull rates, so version-over-version power comparisons cannot be made from official material alone.

Frequently Asked Questions

What is the current Stella Sora version?+
Version 2.0, which shipped alongside the Steam release and the first anniversary. It is the largest recent update and introduced Record Adjustment, the Vita Autopilot, Tyrant's Tower Beta, Through Hostile Depths and the Cataclysm Survivor permanent content update, together with an expanded Ascension track carrying new Monolith Research nodes. Because it shipped with the Steam release, it is also the version most players encounter first on that platform.
How often does Stella Sora update?+
Yostar runs a roughly two-week maintenance and version cadence, with mandatory client updates on major versions. Each version typically bundles a headline ★5 Trekker with an accompanying Runic Disc and an event window, so the rhythm is regular enough to plan limited ticket spending around rather than having to react to announcements.
Is the Steam version different from mobile?+
The Steam release shipped on 19 October 2026 alongside Version 2.0 and supports cross-platform account data synchronisation with the other client versions. It is the same progression rather than a separate track, which means the only platform-specific risk is failing to bind the account before recruiting anything. Binding the account correctly is therefore the one platform-specific setup step that carries a real risk of loss.
Where do I find official patch notes?+
The official Stella Sora site news feed and the Steam news hub for the game both carry the version notices, and they are the sources this page is built from. Reading the official post rather than a summary matters because system thresholds and event windows are stated there explicitly, while community write-ups frequently paraphrase them.

Quick Tips

💡

Re-read a guide's system description after each major version, because the update notes are where rules actually change. Version 2.0 is the clearest case: advice that describes Records as unadjustable predates Record Adjustment, so it is not merely incomplete but wrong about what the system allows. System changes are the part of each update most likely to invalidate advice, considerably more than roster additions are.

💡

Check your in-game mailbox after every maintenance window. Version notices list compensation and event materials such as Stellanite Dust and Monolith Stairs Pass, and unclaimed mail is a silent loss that the predictable two-week cadence makes entirely avoidable if you simply remember to look. The compensation mail is small individually, but across a year of versions it accumulates into real material.

💡

Use the two-week rhythm to decide when to spend a limited ticket. Because each version bundles a unit with a Disc and an event, the banner window has a known length, so holding a ticket becomes a decision with a deadline rather than an indefinite wait for a unit that may never arrive.

💡

Read the official notice rather than a community summary when a threshold matters. Numbers such as the Lv. 21 Record Adjustment requirement, the banked Potential and Note limits and the difficulty tier names appear verbatim in the official posts and are frequently paraphrased inaccurately elsewhere. Verifying a threshold against the official post takes a moment and prevents a build decision made on a paraphrase.

💡

Do not expect version-over-version power comparisons to be published. No update has ever released damage multipliers or pull rates, so a claim that a newer Trekker is stronger than an older one by some stated margin is not something the official material supports in any form. Any comparative power claim between versions is therefore inference, however confidently it happens to be stated.

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